For those who would like to see
our long version, two hour, four minute video of this subject,
please go to our video called, D&D Dungeon Master Testimony,
Dungeons and Dragons, War Gaming, Violent Video Games, and Wasting
Time, as found on our YouTube channel, SeeAnswersTV. The following is a short segment
from that original video before we begin our main presentation
here. I will begin this analysis by mentioning the fact that I
was what is called a dungeon master in Dungeons and Dragons
besides being a player of it for years before that. For the
moment, I would like to take our viewers on a historical odyssey
of how I actually ended up being a dungeon master. While I was
in high school, and actually even before high school, I was
involved in something called war gaming. By the time I was
a sophomore in high school, I was already writing magazine articles
for an international wargaming magazine called the Avalon Hill
General. Here you can see the actual article
I wrote called, Is Defense Really Necessary?, which covered a defense
strategy for the French, Dutch, and Belgian armies I came up
with in the face of the May 10th. 1940 German invasion of France. The article goes on to illustrate
the defensive moves that needed to be made in lieu of the German
onslaught. You can see my old address in
Houston, Texas at the end of the article. Here's what the
cover of the Avalon Hill war game looked like that my article
was based on. This particular war game was
called France 1940. During my school years, I played
many different war games on a regular basis with my friends. Here's
one of my favorites called Blitzkrieg. Here's one we played quite often
called Borodino, which covers the battle fought by Napoleon
against the Russians during 1812. We played the epic World War
I naval battle fought in 1916 between the German and British
fleets across the entire living room floor of my best friend's
house. The December 1944 Battle of the
Bulge game between the German and American armies was another
popular favorite. This Avalon Hill war game was
a simplified version of the June 22, 1941 German invasion of Russia
called Stalingrad. However, later, Avalon Hill came out with a highly
advanced war game covering the German invasion of Russia called
War in the East, which turned out to be my all-time favorite
war game. The playing map was huge and
it had over 2,000 playing pieces. Here you can see some of my war
gaming high school buddies actually playing War in the East on the
floor in my room in Houston. Here's an actual view of the
map and the masses of unit counters for the War in the East game
representing German and Russian military forces in an actual
game being played. Each move in the game usually
took over an hour to be played and the same game could take
weeks to complete. Having played numerous war games
for years, I actually invented my own war game. Here's a map
board I created myself. Here's a closer view of the map.
The game was played by numerous players who possessed tank armies
they could create by their various industrial capacities. The goal
was to conquer everything on the map and destroy the other
players. It was very popular. Here's another map I created
for yet another wargaming invention. I often thought about copywriting
these games and marketing them, but I never got around to it.
While I was in high school, I was a member of the marching Springwoods
Tiger Band. There I am on the back row right
on the end with my baritone. My brother Gary is there with
his tuba. Many of my band friends played
war games with me. Besides all this, there were
other war games out there by other manufacturers besides Avalon
Hill. Here's one called Diplomacy produced
by Games Research Incorporated out of Boston, Massachusetts
back in the 1970s. Here we see Diplomacy players
pretending to be diplomats of the various countries represented
in the game. As you can see, a meek and mild
game, it is not. The winner of the diplomacy game
is represented here by our actual science teacher at our high school
holding the world in his hand while shish kabobbing all the
other players with a sword. Another popular war game is seen
here called Risk, which I played diligently from my middle school
years up into college. Here's the wrist war game being
played by seven players with two onlookers in one of the study
rooms at a university dormitory during 1976. Many of the players
seen here would later be participants in my Dungeons and Dragons game. Wasting time and not worrying
about God was one of my strong suits while I attended the university
here in Austin, Texas. I was a member of the University
of Texas chess team. I played in more chess tournaments
than I can count throughout high school and on into college. Here's
my tournament chess board, chess clock, favorite chess book on
chess traps, and other paraphernalia. When you're successful at something,
you develop a lot of pride which of course the Bible frowns on
if you're the one exalting yourself. Proverbs chapter 16 verses 18
through 19. Here I am in a self-portrait
I produced for a photojournalism class assignment. I even came
up with the slogan as you see here, play with the best, lose
with the rest. I was also on the University
of Texas bowling team. I'm the second from the left.
This picture was taken at a National Collegiate Bowling Tournament
being held in Las Vegas, Nevada with 106 teams competing. Speaking of pride, bowling was
not only a major source of pride in my life, but an incredible
time waster. Here I won the Presidential Sports
Award in bowling from President Jimmy Carter. I racked up all
kinds of awards in this sport as you can see here. Here's the one I was most proud
of though as I rolled an 800 series in the Austin City Tournament
averaging 268 and made it into the International Bowling Museum
and Hall of Fame as a result. And I also got a gold ring for
it. The one good thing I will say
about bowling, though, is I did meet my future wife because of
this game. My wife, Diane, was on the University
of Texas women's bowling team while I was on the men's team.
I really liked the way she bowled. While still students at the University
of Texas, we were married at the University of Texas Catholic
Student Center directly across the street from the UT Tower,
which is shown in this picture collage. A few years later, the
two of us actually won the City of Austin Mixed Tournament as
individual champions for our classes. My wife for the women's
division and myself for the men's. Besides all this other activity,
while I was attending the University of Texas, I was also in the Longhorn
Band. When you have not been supernaturally
changed in your heart by the power of the Holy Spirit as given
to His chosen people by the God of the Bible, you waste your
time on vain and useless things that bring no glory to God at
all, but simply pander to your own sinful lusts and desires. Although I wasted my time on
many deceitful lusts and activities, a prime example is found in the
game Dungeons and Dragons. Here you can see an assortment
of D&D books. Here's the basic Dungeons & Dragons
Player Manual, 65 pages. The Fiend Folio, 128 pages. The
Advanced D&D Monster Manual, 112 pages. The Advanced D&D Player's
Handbook, 128 pages. Advanced Dungeons and Dragons
Player Character Record Sheets, 34 pages. And of course, the
Advanced D&D Dungeon Master's Guide, 240 pages. Back in the days when I was a
Dungeon Master, this book was my real Bible. I studied this
more in one day and the other D&D books than I would look at
a Christian Bible in an entire year. Here's the only known photo
I have of some of us actually playing Dungeons and Dragons. This shot was staged for the
camera, but you can see me there with the hat on and my Dungeon
Master Guide while several players are gathered around, one holding
the Advanced D&D Player's Handbook. You can barely see on the table
some of the small figurines we used to represent some of the
player characters participating in my dungeon. This picture was
taken December 18, 1980. It is interesting to note that
God would interrupt this highly successful dungeon five months
later on May 16, 1981, when He supernaturally enlightened me
by the power of the Holy Spirit through a born-again experience,
John 3, verses 3-8, that would change my life for all eternity. We have some very interesting
guests. First of all, Larry Wessel, who's
the assistant editor from Believer's Guide magazine out of Austin,
Texas. And he's going to be talking
to us about the game Dungeons & Dragons. Or is it Dragons &
Dungeons or Dungeons & Dragons, Larry? Dungeons & Dragons. Okay,
I want to make sure that I got that correct. And then a little
bit later in the program, we'll be talking with Thomas Baird
and Roy Krumno of We Win Toys about toys that are being made
as a Christian alternative. So if you have children that
are you going to be buying gifts for children in this Christmas
time, you'll want to be listening to the program. And if you have
questions during the program, the phone number is 388-KBBW. So write that down. We'll be
back with our guest right after this. 824 North Valley Mills
Drive in Waco. And we are back to your On the
Air on this very wet Monday. If you happen to be driving outside,
be careful. Fog is descending right now.
The program today is going to be talking about children and
toys and Christmas. Our first guest, Larry Wessel,
is the assistant editor of Believer's Guide magazine, a Christian magazine
from the Austin, Texas area. And it's a news magazine for
Christians. But we're going to be talking
about Dungeons and Dragons. Larry, how in the world did you
get involved in this game? Well, it started way back when
I was in high school. Me and the fellows used to play
a lot of games. You know, you're growing up as
a kid and you play these little board games. And we started playing
these kind of military conflict games called war games. And we
just started getting to more sophisticated levels. And I think
it came one Christmas uh my best friend got a gift for Christmas
and the name of the toy was Dungeons and Dragons and uh he uh he was
he finished he graduated third in his class in high school and
so he was very intelligent to read all his books even at a
younger age and He quickly assimilated all the information books that
Dungeons and Dragons comes with. It doesn't have a board or anything.
He just has a bunch of books that explain these various rules
and things, and there's some dice that go with it. And he
started to explain it to all of us and say, hey, this could
be a lot of fun. And so we started playing the game year in and
year out. Now, not constantly during high
school, but pretty pretty consistently uh once every two weeks or uh
once every three weeks something like that uh and we play usually
when we did play up to uh five to ten hours and then when i
got to college we were playing playing the game on a single
evening from 10 to 14 hours it's a very addicting game and uh
well what uh what We've heard a lot of things about the game.
We've heard a lot of people, Bob Larson has talked about it
on his show, how bad it is, all this kind of stuff, what kind
of a cultic type symbolism and things it deals with. But I don't
think anyone that has not played it really knows anything about
it. Can you, you said it doesn't
have a board, it just has books? That doesn't sound like a very
good game. Can you, I know it's probably very complicated, but
can you explain a little bit about how the game itself works?
Well, it's a pretty simple idea, actually, but, you know, he puts
the meat on the bones, so to say, the inventor of this game.
It's kind of something out of Tolkien's Lord of the Rings or
something, where you have an imaginary Middle Earth or something
with dwarves and gnomes and all these mythical creatures, and
the game is based primarily on imagination. And what he uses
in this game, the inventor of it, Gary Gygax, he comes up with
a system to play a fantasy role-playing game where you have characters,
usually something like a magic user, a cleric, an orc, an elf,
a fighter, a paladin, a bard. There's innumerable names for
different characters you can be. Thieves is one of the more
preferable ones in this particular game. You want to be a thief? Thieves do fairly well in this
particular game because after all the game is played to capture
treasure to acquire wealth and thereby build up your experience
points. In this game, you try to raise
yourself. You start at a level one character
and then as you play the game weeks in, weeks out, hours on
end or whatever, it doesn't really have an ending to it. You capture
so much treasure. You kill so many creatures. This
game comes with monster manuals, and as you can see as I'm showing
you the book here, a fiend... It's for all of our viewers.
Yeah. I'm showing it to y'all here
in the studio. A fiend folio. It has all these
ghastly creatures on it. Demons and things like this.
It's an amazing game which takes in your your imagination uh you
adventure through this this kind of mythical land and you encounter
these monsters which we're just talking about you slay them you
capture treasure you fight off dragons you steal from people
many times there's murder involved you know when i got in college
i i was a dungeon master uh and i was at the highest you can
go or something or That means that you're experienced enough
and you know the books well enough to where you can actually run
one of these games yourself. I had all the books, like the
Dungeon Master's Guide, and the Monster Manual, and Fiendfolio,
and Player's Handbook. the other assorted manuals that
explain all the rules and things like that. And so with a thorough
knowledge of the rules and how the games played, I was able
to start my own game. It's similar to someone that
starts a business, I guess. He understands a business and
he gets a few people under him and he He starts explaining how
the business is run and it goes like that. But the dungeon master
is a role in the game, right? I mean, you're the ones that
sets the problems for them to solve. Right. I make the game
or break it for them. I create the dungeons. I create
worlds for them to be on or islands. Usually, it involves getting
a simple piece of graph paper. drawing out a meticulous little
cavern or dungeon or something with different rooms and staircases
and trap doors and towers and everything else. And I mark on
my dungeon without anyone else being able to see it. Only the
dungeon master knows what's in his dungeon. He sets the monsters
that go in there. And he kind of pretty well controls
the whole play of the game. And so I can set creatures to
attack on a certain level of my dungeon if they're venturing
through my dungeon. It sounds like a computer game
without the computer. It's very complex. I only wish this were a television
show so I could show the books here. Now let me ask you a question.
There's obvious, the pictures in the book, which obviously
our listeners can't see, have little devils and ghouls and
goblins and all kinds of real demonic looking creatures. However, We find these kind of
characters in Lewis's Narnia books. We see them in The Hobbit,
which was written by a Christian, J.R.R. Tolkien. What is so wrong
with this thing? I believe that fantasy role-playing
in and of itself, there's nothing wrong with it. We all remember
playing some chivalrous knight when we were kids or something.
Cowboys and Indians. If you don't have a good imagination, a lot
of people have their creative ability through their
imagination as their kids they become writers or whatever but
I think there's a distinction between something that's a healthy
fantasizing in this case, like we were just discussing, or something
in Dungeons and Dragons where you're engaging in stuff like
magic and witchcraft and occultism and killing things. In fact,
killing things is the main thing of this game as you're playing
through it. You're constantly killing creatures, you're stabbing
other players in the back. One night we were playing, I
had 10 people at my apartment, And I was a dungeon master and
I got them all to kill each other off simply by giving them little
suggestions on what, you know, that this guy's trying to betray
you. There's a lot of deceit in the game. There's, you know,
there's rape in the game. There's sexual implications.
There's almost any kind of vile idea you can think of, you can
employ it into this game. And there's rules that take in
for that. what you're, correct me if I'm
wrong, what you might be implying is the fact that the game may
take characters that are evil and good, so to speak, but it
seems as the predominant factor in the game is that it just basically glorifies whatever
happens to be stronger at the time. In other words, if evil
if the dungeon master wants to be evil, then evil is good, or
evil is the thing to be, or rules. In other words, in Tolkien, or
in Narnia, you have a Christophany, or a Christ type
of figure that always wins. They are the victor. He is the victor because Christ
is the victor. There is a distinction. You've
got those Christian novels that have a Christian worldview, a
perspective, from the very beginning. Dungeons & Dragons, though, is
completely different from that. It comes from an amoral, non-theistic
universe worldview philosophy. Actually, you get brownie points,
don't you, for being more wicked, essentially? Oh, of course. In
fact, when I played the game all through high school and college,
before I went on to be a Dungeon Master, I rose to a 12th level
wizard which there's different alignments in the game. You can
be chaotic evil, you can be chaotic neutral, you can be lawful good,
but I found it was good to be chaotic evil because in that
situation you could, you know, you could stab someone in the
back if you needed to, to gain experience points, to raise yourself
higher levels. See, the whole game is based
on achieving higher levels and at each level you attain through
killing people and attaining treasure and wealth then you
can become a more powerful figure and you have a better ability
to kill people and gain more wealth. So it's a vicious circle
you keep going and going. Larry, let me ask you, do you
know anything about the inventor of the game? Not a whole lot.
I did bring a couple of quotes from the writer or the originator
of the game. I can tell that he doesn't really
have a a Christian perspective in that he doesn't believe in
the supernatural as a Christian would, simply because the Bible
talks so much about the supernatural. Like I have a quote here from
the originator of Dungeons and Dragons, Gary Gygax, he said,
We certainly aren't trying to play witchcraft. Any resemblance
between the spells and magic in these books and what is quote
unquote the real, and again I don't believe in it, the stuff is purely
coincidental. Because as far as I know, I dreamed
up all these things out of my own head. Sure you did. But as
you go through the manuals, the Dungeons and Dragons manuals,
you'll find the spells that the clerics and the magic users use
match up perfectly in many times, in many cases, with what's in
actual occult books and witchcraft books. And that's one of the
things that freaked me out, so to say, when I became a Christian
and I started studying some of these other topics, like the
occult, and I started realizing, A lot of these spells in the
actual witchcraft books are right in Dungeons and Dragons. At the
time I was a dungeon master and all this, I wasn't a Christian.
I didn't know God or Christ and, you know, just in the world.
But when you become to the realization that Christ is indeed real that
God created this world and that there is a devil out there you
know you you start taking precautions you start studying to show yourself
approved under God as the scripture says and as I was doing this
research to defend myself against you know as you're reading Deuteronomy
chapter 18 I think it is starting in verse 9 it talks about all
those occultic things and as I studied that I found that all
these things are in dungeons and dragons and I go my goodness,
you know, and then of course my D&D game eventually ended
up in a trash can and so Unfortunately today at least for you in the
studio. I can't show you all my dungeons. I worked on I spent
countless hours of time and research. Maybe one of the worst things
about this game is it takes so much time to play it. Not only
for the dungeon master to set the dungeons, go through all
these manuals and books, as you can see they're pretty thick
and small print. it just gobbles your time up
and then you can go and sit for 10 to 14 hours straight at just
a kitchen table like we did in a small apartment. You can imagine
what this kind of game can do and it becomes addicting in a
way. We had one character who, or one player that got a character
and he played it for months on end, and finally one of the other
players killed him while he was sleeping. You know, according
to the game as we were playing it in our imaginations, the one
character said, I'm going to slit his throat while he's sleeping,
you know. And so I rolled as Dungeon Master. I said, well, you don't want
to do that. You know, I didn't want him to kill it at that time. You
know, Dungeon Master has a lot of power to try to stop things
from happening. He really controls. In fact,
I could get rid of any characters I wanted to without the players
really knowing I was doing it. throat slit we rolled the dice
and everything and he died and this player whose character this
was and he built him up level after level for months on end
you know you kind of work to build yourself up capturing treasure
and killing monsters and other people and stuff and it had kind
of a traumatic effect on this player i remember seeing him
and he was So he was out of your game then after that? Well, he
could come back as another character, you know, but he couldn't have
the one he had, and he'd have to start all over again at a
level one. You see, now he had to spend more months working
him back up to where this first character was, and he got a kind
of a... He did roll some more characters
up, I recall, and he tried to immediately inflict damage on
the guys who had just killed his character. It was a revenge
motive, and he even carried it over into real life, This is
where there might be a reality distortion in that he held a
grudge against the other players who had killed his character
in real life. You know, I mean, outside of
the game, he didn't appreciate these people, wouldn't associate
him with them anymore, you know. You said that you quit playing
the game at some point in your life when you became Christian.
What happened to the other people that you played this game with?
Uh, well, uh, they... Are they still playing the game?
As far as I know, most of them are. When I became a Christian,
I started trying to talk to them more about God and the Bible
and explain Bible prophecy and everything else. But it's like
the Bible says, I think in Peter somewhere, it says that your
old friends of the world will leave you when you don't partake
in their excesses. And so I think I lost just about
every friend I had. And my game, of course, was disbanded
when I cared more about you know, talking about God and, you know,
summoning demons like there are in this game. Okay, you're listening
to your On The Air. We're talking with Larry Wessel,
who's the assistant editor of Believer's Guide magazine, and
the topic today is guest hosting, filling in for Boyce & Judy Lancaster. If you have a comment or question
during this hour, give us a call. The phone number is 388-KBBW. How do you feel about these kinds
of toys for your children? Have you purchased them in the
past? Well, I haven't even talked about
the clerics in this game. There's a religious aspect to
this game. In fact, even in one of the books here, it says that
you have to declare a religion right off the bat. Either if
you're going to be agnostic, atheist, you don't care, or some
other religion. And this game involves all kinds
of gods. In fact, in my game, I made up
a whole slate of gods. uh, for the clerics to, uh, worship. And what they had to do in my
particular dungeon when I was playing the game was that they
had to pray these prayers to these, uh, gods. And I had evil
gods and good gods and neutral gods and, like, uh, the players
usually picked the evil gods because they had more power,
you know, to destroy things. And so they would pray some prayer
like, oh, Kali, uh, you know, if only you'll hear my prayers
and, you know, he'd say a bunch of bloodthirsty phrases of worship. And I mean, I made my players
literally get on their knees and make this prayer to this
God before everybody. I said, well, that's the only
way you're going to get your wish through this particular God that's
your, you know, for your game. Because usually you call on a
God to zap some zombies that we're attacking or some monster
or some player or something like that. And so you've got a religious
aspect to this game besides all the other dubious ideas that
go on in it. Okay, so we pretty much established
we haven't been able to really get into the game and to really
talk about all the garbage, which really maybe we don't need to
do. It's pretty apparent if anyone has gone into a store and just
looked at the book covers that there's a lot of demonic type
influences in this thing. Check out our websites. BibleQuery.org. This site answers 7,700 Bible
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