Hello, this is Larry Wessels,
director of Christian Answers of Austin, Texas, Christian Debater. Before we begin our program,
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lead articles from sermons by Spurgeon. I could go on and on,
but this should be sufficient for now. Don't forget to check
out our main YouTube channel, SeeAnswersTV, which stands for
Christian Answers Television, also which has over 19 playlists
by topic as you scroll down our channel page. Now, on with our
main presentation. This video presentation is meant
for sincere Christians who take their Bible seriously. If you
are not a born-again Christian, John 3, verses 3-5, Romans 8,
verses 1-17, etc., who really believes the Bible is the Word of God,
2 Timothy 3, verses 15-17, 2 Peter 3, verse 16, 1 Corinthians 14,
verse 37, etc., then this video is not for you. You'll only be wasting your time,
and in the end, you will think this entire presentation is foolishness,
as the scripture says of unbelievers, such as yourself, in 1 Corinthians
2, verse 14. But the natural man received
not the things of the Spirit of God, for they are foolishness
unto him, neither can he know them, because they are spiritually
discerned also Romans chapter 8 verse 7 says because the carnal
mind is enmity against God for it is not subject to the law
of God neither indeed can be at the same time there are many
people who claim to be Christians but after testing that claim
against the biblical standard of what a true Christian is they
failed the test miserably and can be considered no more than
rank unbelievers who have deluded themselves into believing they're
something that they are not. Jesus himself said, few would
be saved, and he usually put this in the context of people
who were claiming to be his disciples. It is already assumed that those
that were not his disciples were already under the wrath of God. Matthew chapter 7 verses 13 through
27. Enter ye in at the straight gate,
for wide is the gate and broad is the way that leadeth to destruction,
and many there be which go in thereat. Because straight is
the gate and narrow is the way which leadeth unto life, and
few there be that find it. Beware of false prophets which
come to you in sheep's clothing, but inwardly they are ravening
wolves. Ye shall know them by their fruits.
Do men gather grapes or thorns or thigs of thistles? Even so,
every good tree bringeth forth good fruit, but a corrupt tree
bringeth forth evil fruit. A good tree cannot bring forth
evil fruit, neither can a corrupt tree bring forth good fruit. Every tree that bringeth not
forth good fruit is hewn down and cast into the fire. Wherefore,
by their fruits ye shall know them. Not every one that saith
unto me, Lord, Lord, shall enter into the kingdom of heaven, but
he that doeth the will of my Father, which is in heaven. Many will say to me in that day,
Lord, Lord, have we not prophesied in thy name, and in thy name
have cast out devils, and in thy name done many wonderful
works? And then will I profess unto
them, I never knew you. Depart from me, ye that work
iniquity. Therefore, whosoever heareth
these sayings of mine, and doeth them, I will liken him unto a
wise man which built his house upon a rock. And the rain descended,
and the floods came, and the winds blew, and beat upon that
house. And it fell not, for it was founded
upon a rock. And everyone that heareth these
sayings of mine, and doeth them not, shall be likened unto a
foolish man, which built his house upon the sand. and the
rain descended, and the floods came, and the winds blew, and
beat upon that house, and it fell, and great was the fall
of it." Here's what Jesus said in Luke chapter 13 verses 24
through 30. Strive to enter at the straight
gate, for many I say unto you will seek to enter in and shall
not be able. When once the master of the house
is risen up and has shut to the door, and ye begin to stand without,
and to knock at the door, saying, Lord, Lord, open unto us. And he shall answer and say unto
you, I know you not whence you are. Then shall ye begin to say,
we have eaten and drunk in thy presence, and thou hast taught
in our streets. But he shall say, I tell you,
I know you not, whence you are. Depart from me, all ye workers
of iniquity. There shall be weeping and gnashing
of teeth, when ye shall see Abraham, and Isaac, and Jacob, and all
the prophets, in the kingdom of God, and you yourselves thrust
out. And they shall come from the
east, and from the west, and from the north, and from the
south, and shall sit down in the kingdom of God. And behold,
there are last which shall be first, and there are first which
shall be last. And also in Luke chapter 14 verses
26 and 27. If any man come to me and hate
not his father and mother and wife and children and brethren
and sisters, yea, and his own life also, he cannot be my disciple. and whosoever doth not bear his
cross, and come after me, cannot be my disciple." There are more
passages similar to this, but this should demonstrate the point.
Damnation in the Lake of Fire, Revelation chapter 20, awaits
all those who are not true disciples of Jesus Christ. John 14, 6.
For more on this, see our four-hour video series called The Biblical
Doctrine of Hell here on YouTube. You can find it on our main YouTube
channel, SeeAnswersTV. Once on our SeeAnswersTV channel,
just scroll down the channel page until you see our playlist
called our Multiple Playlists. then arrow over to the playlist
called, Dealing with Hell, Lake of Fire, Unpopular Bible Doctrines,
and click on that. 24 videos or more come up. Find out what most preachers
won't tell you about what the Bible says. All right, hopefully
most of the unbelievers and fake Christians have now exited this
video, and we can proceed with this study for those of you who
remain. To set the table I want to point
out what Paul said in Ephesians chapter 2 verses 1 through 10. and you hath he quickened who
were dead in trespasses and sins wherein in time past ye walked
according to the course of this world according to the prince
of the power of the air the spirit that now worketh in the children
of disobedience among whom also we all had our conversation in
times past in the lusts of our flesh fulfilling the desires
of the flesh and of the mind, and were by nature the children
of wrath, even as others. But God, who is rich in mercy,
for His great love wherewith He loved us, even when we were
dead in sins, hath quickened us together with Christ. By grace
ye are saved, and hath raised us up together, and made us sit
together in heavenly places in Christ Jesus. that in the ages
to come He might show the exceeding riches of His grace in His kindness
toward us through Christ Jesus. For by grace ye are saved through
faith, and not of yourselves. It is the gift of God, not of
works, lest any man should boast. For we are His workmanship, created
in Christ Jesus unto good works, which God hath before ordained
that we should walk in them. Notice the distinction between
what a person was like before he became a Christian by the
mercy and grace of God. Next Ephesians chapter 4 verses
17 through 32. This I say therefore and testify
in the Lord that ye henceforth walk not as other Gentiles walk
in the vanity of their mind having the understanding darkened being
alienated from the life of God through the ignorance that is
in them because of the blindness of their heart, who, being past
feeling, have given themselves over unto lasciviousness to work
all uncleanness with greediness. But ye have not so learned Christ,
If so be that ye have heard him, and have been taught by him,
as the truth is in Jesus, that ye put off concerning the former
conversation, the old man, which is corrupt according to the deceitful
lusts, and be renewed in the spirit of your mind, that ye
put on the new man, which after God is created in righteousness
and true holiness. Wherefore, putting away lying,
speak every man truth unto his neighbor. For we are members
one of another. Be ye angry, and sin not. Let not the sun go down upon
your wrath, neither give place to the devil. Let him that stole,
steal no more, but rather let him labor, working with his hands
the thing which is good, that he may have to give to him that
needeth. Let no corrupt communication
proceed out of your mouth, but that which is good to the use
of edifying, that it may minister grace unto the hearers. And grieve
not the Holy Spirit of God, whereby ye are sealed unto the day of
redemption. Let all bitterness and wrath
and anger and clamor and evil speaking be put away from you
with all malice, and be ye kind one to another, tenderhearted,
forgiving one another, even as God, for Christ's sake, hath
forgiven you. See how a Christian should act
in contrast to what he used to do before he was a Christian. Ephesians 5, 1-19, Be ye therefore
followers of God as dear children, and walk in love as Christ also
has loved us, and has given himself for us as an offering and a sacrifice
to God for a sweet-smelling savor. but fornication, and all uncleanness,
or covetousness. Let it not be once named among
you, as become as saints, neither filthiness, nor foolish talking,
nor jesting, which are not convenient, but rather giving of thanks. For this ye know, that no whoremonger,
nor unclean person, nor covetous man, who is an idolater, hath
any inheritance in the kingdom of Christ and of God. Let no
man deceive you with vain words, for because of these things cometh
the wrath of God upon the children of disobedience. Be ye not therefore
partakers with them, for ye were sometimes darkness, but now are
ye light in the Lord. Walk as children of light. For
the fruit of the Spirit is in all goodness and righteousness
and truth, proving what is acceptable unto the Lord. And have no fellowship
with the unfruitful works of darkness, but rather reprove
them. For it is a shame even to speak
of those things which are done of them in secret. But all things
that are reproved are made manifest by the light, for whatsoever
doeth make manifest in light. Wherefore, he saith, awake thou
that sleepeth, and arise from the dead, and Christ shall give
thee light. See that thou walk circumspectly, not as fools,
but as wise, redeeming the time, because the days are evil. Wherefore,
be ye not unwise, but understanding what the will of the Lord is. And be ye not drunk with wine,
wherein is excess, but be filled with the Spirit. speaking to
yourselves in psalms and hymns and spiritual songs, singing
and making melody in your heart to the Lord. Again, notice the
contrast between a spirit-filled Christian and those that do not
know the God of the Bible. Finally, Paul really highlights
the difference between someone who is a true Christian and someone
who is not in Galatians chapter 5 verses 16 through 26. This I say then walk in the spirit
and ye shall not fulfill the lust of the flesh for the flesh
lusted against the spirit and the spirit against the flesh
and these are contrary the one to the other so that ye cannot
do the things that ye would. But if ye be led of the Spirit,
ye are not under the law. Now the works of the flesh are
manifest. Which are these? Adultery, fornication,
uncleanness, lasciviousness, idolatry, witchcraft, hatred,
variance, emulations, wrath, strife, seditions, heresies,
envyings, murders, drunkenness, revelings, and such like, of
the which I tell you before, as I have also told you in time
past, that they which do such things shall not inherit the
kingdom of God. But the fruit of the Spirit is
love, joy, peace, long-suffering, gentleness, goodness, faith,
meekness, temperance. Against such there is no law. And they that are Christ have
crucified the flesh with the afflictions and lusts. If we
live in the Spirit, let us also walk in the Spirit. Let us not
be desirous of vain glory. provoking one another, envying
one another. See also 1 Corinthians chapter
6 verses 9 and 10 and also Revelation chapter 21 verse 8. The subject
of this video is a study of the Christian view of time in relationship
to an analytical review of the fantasy role-playing game called
Dungeons and Dragons, D&D as it is popularly referred to.
Of course, people in this world can waste their time on any number
of ungodly activities that pander to their flesh and sin against
God at the same time. So Dungeons and Dragons is by
no means alone. D&D can, however, prove as a
useful example of a game or activity that can violate the biblical
mandate for the proper use of time. The known universe is divided
into time and space, which came into existence when God created
it out of nothing. Genesis chapter 1 verse 1. Time
flows by a predetermined plan established by God. For example,
study the following biblical passages on your own time. Job
14, verse 5. Psalm 31, verse 15. Ecclesiastes
3, verses 1-17. Daniel 4, verses 34-37. Acts
1, verse 7. Acts 17, verses 26 and 31. Romans 8, verse 28. Also
Romans 11, 36. Ephesians 1, verses 9-11 and so forth. The 456 messianic prophecies
fulfilled in the Old Testament about Jesus Christ show that
God controls time from beginning to end. See our two-part miniseries
on YouTube entitled, Supernatural Bible Prophecy Concerning Jesus
the Jewish Messiah, Parts 1 and 2 for more on this. Therefore,
time has true meaning and significance since man is responsible to God
and will be judged by God on Judgment Day for what he does
in this life, then he is accountable to God for how he uses the time
he has been given during his lifetime. Psalm 31 verse 15,
2 Corinthians chapter 5 verse 10. Thus to waste time on things
that are not appropriate is to sin. That's Matthew chapter 20
verse 6 and also Ephesians chapter 5 verse 16. Along these lines,
see also our video, Unpopular Bible Doctrines Number 13, subtitled,
Lazy People Are Condemned by God. Particularly notice Bible
usage of the lazy as sluggards in Proverbs 6, verses 6 through
11. Proverbs 10, verse 26. Proverbs
13, verse 4. Proverbs 20, verse 4. And also
Proverbs 26, verse 16. Also, the lazy are referred to
as slothfulness in Proverbs 12 verses 24 and 27, chapter 15
in Proverbs verse 19, Proverbs 18 verse 9, Proverbs 19 verses
15 and 24, etc. Laziness is also referred to as idleness. Proverbs chapter 21 verse 20
70 Ecclesiastes chapter 10 verse 18 also Matthew chapter 12 verse
36 Matthew chapter 20 verses 3 and verse 6 also 1st Timothy
chapter 5 verse 13 Priorities for Christians and their use
of time involved the number one priority of course is God Matthew
chapter 6 verse 33 and Your number two priority should be your own
soul. 1st Timothy chapter 4 verse 16. Your third priority should
be your family. 1st Timothy chapter 5 verse 8.
Your fourth priority, your church. Hebrews chapter 10 verse 25.
Followed by your job. Ephesians chapter 6 verses 5
through 8. The community. Galatians chapter
6 verse 10. And your nation. 1 Timothy chapter
2 verses 1 through 2 and finally your world Matthew chapter 28
19 verse 20 and we go in this order as just described. With
all this biblically established let's begin our journey into
the realms of fantasy role-playing games such as Dungeons and Dragons. I will begin this analysis by
mentioning the fact that I was what is called a dungeon master
in Dungeons and Dragons besides being a player of it for years
before that. Most of my discussion of my experience
and how the game is played will be reserved for a videotaped
interview of myself done by local Austin cable access television
producers at their request which will come up later in this presentation. For the moment, I would like
to take our viewers on a historical odyssey of how I actually ended
up being a dungeon master, which will then be followed by the
videotape previously mentioned. Keep in mind as I review my own
personal history that I was not a true born-again Christian.
See John chapter 3 verse 3 through 8, Romans chapter 8 verse 1 through
17, Ephesians chapter 3 verses 16 through 21 and many other
verses until I myself had a supernatural experience of the power of the
Holy Spirit back on the evening of May 16, 1981 while reading
my mother-in-law's Bible while visiting her with my wife to
get more of my supernatural encounter with the God of the Bible. Please
see our two videos on YouTube, Supernatural Bible Prophecy Concerning
Jesus the Jewish Messiah Part 1 and Evangelism and Apologetics
Part 1, Origins of Christian Answers. Jesus is the only way
of salvation. Therefore, although I was raised
in the Lutheran Church, Missouri Synod, I was just a nominal Christian
because I had never been born again. despite being confirmed
and memorizing Martin Luther's small catechism. In other words,
I was just a fake Christian. I'll begin this personal history
lesson by mentioning the fact that I grew up in Houston, Texas
and attended Springwood Senior High School in the northwest
part of the city. Here's the cover of our high
school yearbook. There's my senior picture when
I was 18 years old. I did get stopped by the police
one time because they thought I was too young to be driving.
I would later grow a mustache because of that. Here's my high
school credits. Cadet Band, Marching Band, Concert
Band, UIL Ensemble First Division, Fine Arts Club, Ecology Club,
AFS, French Club, Science Club, Bowling Club, Chess Club, Houston
Chess Association, Chess Tournament Trophies, Senior Men, NHS and
I wrote in JETS, which stands for Junior Engineering Technological
Society and Academic Bowl. I was on the school trivia team.
The NHS stands for the National Honor Society of Secondary Schools. I was also involved in the 1974-1975
edition of Who's Who Among American High School Students. While I was in high school, and
actually even before high school, I was involved in something called
wargaming. By the time I was a sophomore
in high school, I was already writing magazine articles for
an international wargaming magazine called the Avalon Hill General.
Here you can see the actual article I wrote called, Is Defense Really
Necessary?, which covered a defense strategy for the French, Dutch,
and Belgian armies. I came up with, in the face of
the May 10th, 1940 German invasion of France. The article goes on
to illustrate the defensive moves that needed to be made in lieu
of the German onslaught. You can see my old address in
Houston, Texas at the end of the article. Here's what the
cover of the Avalon Hill war game looked like that my article
was based on. This particular war game was
called France 1940. During my school years, I played
many different war games on a regular basis with my friends. Here's
one of my favorites called Blitzkrieg. Here's one we played quite often
called Borodino, which covers the battle fought by Napoleon
against the Russians during 1812. We played the epic World War
I naval battle fought in 1916 between the German and British
fleets across the entire living room floor of my best friend's
house. The December 1944 Battle of the
Bulge game between the German and American armies was another
popular favorite. This Avalon Hill war game was
a simplified version of the June 22, 1941 German invasion of Russia
called Stalingrad. However, later, Avalon Hill came
out with a highly advanced war game covering the German invasion
of Russia called War in the East, which turned out to be my all-time
favorite war game. The playing map was huge and
it had over 2,000 playing pieces. Here you can see some of my war
gaming high school buddies actually playing War in the East on the
floor in my room in Houston. Here's an actual view of the
map and the masses of unit counters for the War in the East game
representing German and Russian military forces in an actual
game being played. Each move in the game usually
took over an hour to be played and the same game could take
weeks to complete. Having played numerous war games
for years, I actually invented my own war game. Here's a map
board I created myself. Here's a closer view of the map.
The game was played by numerous players who possessed tank armies
they could create by their various industrial capacities. The goal
was to conquer everything on the map and destroy the other
players. It was very popular. Here's another map I created
for yet another wargaming invention. I often thought about copyrighting
these games and marketing them, but I never got around to it.
While I was in high school, I was a member of the marching Springwoods
Tiger Band. There I am on the back row right
on the end with my baritone. My brother Gary is there with
his tuba. Many of my band friends played
war games with me. Besides all this, there were
other war games out there by other manufacturers besides Avalon
Hill. Here's one called Diplomacy produced
by Games Research Incorporated out of Boston, Massachusetts
back in the 1970s. Here we see Diplomacy players
pretending to be diplomats of the various countries represented
in the game. As you can see, a meek and mild
game, it is not. The winner of the diplomacy game
is represented here by our actual science teacher at our high school
holding the world in his hand while shishkebobbing all the
other players with a sword. Another popular war game is seen
here called Risk, which I played diligently from my middle school
years up into college. Here's the wrist war game being
played by seven players with two onlookers in one of the study
rooms at a university dormitory during 1976. Many of the players
seen here would later be participants in my Dungeons and Dragons game. When you're not a real Christian,
you spend most of your time just wasting it on foolish things
or things that do not bring honor or glory to God. Here I wasted
two days of my spring break from college during 1977 just to be
seen as a movie extra in the made-for-tv movie Murder at the
World series starring Janet Leigh. It was a fictional murder yarn
about the Houston Astros playing the Oakland A's for the title. Here you see me wearing the t-hat
being brushed aside by the police detective on his way to get the
villain. Wasting time and not worrying
about God was one of my strong suits while I attended the University
here in Austin, Texas. I was a member of the University
of Texas chess team. I played in more chess tournaments
than I can count throughout high school and on into college. Here's
my tournament chess board, chess clock, favorite chess book on
chess traps, and other paraphernalia. When you're successful at something
you develop a lot of pride which of course the Bible frowns on
if you're the one exalting yourself. Proverbs chapter 16 verses 18
through 19. Here I am in a self-portrait
I produced for a photojournalism class assignment. I even came
up with the slogan as you see here, play with the best, lose
with the rest. I was also on the University
of Texas bowling team. I'm the second from the left.
This picture was taken at a National Collegiate Bowling Tournament
being held in Las Vegas, Nevada with 106 teams competing. Speaking of pride, bowling was
not only a major source of pride in my life, but an incredible
time waster. Here I won the Presidential Sports
Award in bowling from President Jimmy Carter. I racked up all
kinds of awards in this sport as you can see here. Here's the one I was most proud
of though as I rolled an 800 series in the Austin City Tournament
averaging 268 and made it into the International Bowling Museum
and Hall of Fame as a result. And I also got a gold ring for
it. The one good thing I will say
about bowling, though, is I did meet my future wife because of
this game. My wife, Diane, was on the University
of Texas women's bowling team while I was on the men's team.
I really liked the way she bowled. While still students at the University
of Texas, we were married at the University of Texas Catholic
Student Center directly across the street from the UT Tower,
which is shown in this picture collage. A few years later, the
two of us actually won the City of Austin Mixed Tournament as
individual champions for our classes. My wife for the women's
division and myself for the men's. Besides all this other activity
while I was attending the University of Texas, I was also in the Longhorn
Band. Here's a picture of me in 1976
in my dorm room at Jester Center on campus. My musical instrument
of choice was the baritone, also known as a euphonium, which is
a brass instrument, the tenor of the tuba family. I first started
out with a cornet back in sixth grade. One of my granddaughters
shown here, Angelina, now currently plays the very cornet I used
to play when I first started out in band back in the 1960s. Basically, my time spent in college
was taking required classes, participating in band, bowling,
writing for the Daily Texan student newspaper, chess, war gaming,
dating my future wife starting in 1979, and something I'd been
involved in since high school called Dungeons and Dragons.
Spending time on God or studying anything about Him was something
I rarely, if ever, did. In fact, throughout most of my
college days, I only went to church on Easter and Christmas.
And many years, I skipped going to church on Easter. It wasn't
until I was engaged to my future wife that I would now and then
go with her to the Roman Catholic Church she grew up in in Austin,
Texas called St. Mary's Catholic Church to make
her happy. Here's a picture of me in this
1981 University of Texas cactus yearbook with my brother Gary
right next to me. Our school credits are to the
side. Our dad also had graduated from
UT in 1956. When you have not been supernaturally
changed in your heart by the power of the Holy Spirit as given
to His chosen people by the God of the Bible, you waste your
time on vain and useless things that bring no glory to God at
all, but simply pander to your own sinful lusts and desires. Although I wasted my time on
many deceitful lusts and activities, a prime example is found in the
game Dungeons & Dragons. Here you can see an assortment
of D&D books. Here's the basic Dungeons & Dragons
Player Manual, 65 pages. The Fiend Folio, 128 pages. The
Advanced D&D Monster Manual, 112 pages. The Advanced D&D Player's Handbook,
128 pages. Advanced Dungeons & Dragons Player
Character Record Sheets, 34 pages. And of course, the Advanced D&D
Dungeon Master's Guide, 240 pages. Back in the days when I was a
Dungeon Master, this book was my real Bible. I studied this
more in one day and the other D&D books than I would look at
a Christian Bible in an entire year. Here's the only known photo
I have of some of us actually playing Dungeons and Dragons. This shot was staged for the
camera, but you can see me there with the hat on and my Dungeon
Master Guide while several players are gathered around, one holding
the Advanced D&D Player's Handbook. You can barely see on the table
some of the small figurines we used to represent some of the
player characters participating in my dungeon. This picture was
taken December 18, 1980. It is interesting to note that
God would interrupt this highly successful dungeon five months
later on May 16, 1981, when He supernaturally enlightened me
by the power of the Holy Spirit through a born-again experience,
John 3, verses 3-8. that would change my life for
all eternity. The impact of that Christian
salvation experience in May 1981 brought a complete transformation.
Instead of wasting my time on a vain and useless activity such
as Dungeons and Dragons, I was spending my time on God, as you
can see by this photo. Here I am on the campus preaching
the gospel of Jesus Christ to passing university students while
my partner in this Christian Answers of Austin, Texas Christian
Debater ministry, Steve Morrison, is standing to my left. Steve,
by the way, has a PhD in chemical engineering. And our In Defense
of the Faith crew is to my right. See us on our many citywide call-in
Bible shows on YouTube. This photo is a true irony of
what happened. I spent years at the university
wasting my time on temporary and vain things and now suddenly
I'm back on campus but now devoting my time to eternal and everlasting
truths that really matter. As the old saying goes, one life
will soon be passed, only what's done for Christ will last. Psalm
chapter 89 verses 47 through 48 Remember how short my time is. Wherefore hast thou made men
in vain? What man is he that liveth and
shall not see death? Shall he deliver his soul from
the hand of the grave? Selah. God's intervention saved
my marriage as the D&D game was causing many marital problems
at that time since it took up so much of my time. My wife Diane
and me have now been happily married for 33 and a half years
at the time of this recording. God's intervention in my life
changed the course of my oldest daughter Marlena's life. Marlena
was born a month before I was born again. Thus, the upbringing
she received was completely changed to something other than what
it might have been. Like her dad, Marlena participated
in a marching band while in high school and as seen here played
the clarinet. She was musically gifted and
was a featured soloist at some halftime shows at football games.
Marlena has since used the musical gift she has received from God
and has written and sung multiple Christian songs to glorify Christ. These songs are regularly played
on the Christian radio station here in Austin, Texas, and our
ministry is in the process of posting them on YouTube. At the
time of this recording, we have posted three songs from her music
CD, Win This Fight. To find them, just type Marlena
Wessels in the YouTube search box. I am now ready to present
the main analysis of Dungeons and Dragons, which came by way
of a videotaped interview done at our church as our Christian
Answers newsletter pointed out in the Volume 3, Number 1 issue. Keep in mind that this newsletter
came out over 10 years ago from the time of the presentation
you are now watching. Here's what it says. Dungeon
Work. Producer Steve Metz directs his
cameraman, Wright, Metz interviews Larry Wessels and David Krill
on fantasy role games. A few months ago, a college instructor
named Steve Metz requested a videotaped interview with me for a video
documentary he was producing concerning fantasy role-playing
games. Before my conversion to Christ,
I had been playing Dungeons and Dragons, much of it based on
The Lord of the Rings, throughout the 1970s and into the early
1980s. I had even progressed to becoming
a dungeon master of a weekly game involving up to 14 players
with sessions lasting past 12 hours. The video interview lasted
three hours, which included commentary by David Krill, and a copy of
the raw footage was provided to our ministry. When funds allow,
we will edit this footage into a video series exposing the anti-biblical
and evil nature of this game, as well as other games similar
to it. Although the production time
for the interview was 3 hours, we have cut it down to less than
half of that for our purposes here. Remember also that I am
old school. In other words, I am playing
these fantasy role-playing games and war games back in its beginnings
during the 1970s and into the very early 1980s. This is before
the dawn of all the new video technology available through
the internet and on computers in today's world. This is before
the age of all the very violent video games that are so readily
accessible today with all kinds of ratings for the level of death
and bloodshed the game can produce. Today's video games make us old
timers look like stone age amateurs. There is a similarity though.
Both our old school wargaming and Dungeons and Dragons playing
and the modern violent video games of today waste tons of
time and steer its players into a non-Christian mindset that
is completely alien to the biblical commands for the Christian lifestyle. This is the satanic strategy
that has captured the hearts and minds of so many today and
in the end leads to destruction in the lake of fire when God
demands each person to give account for how he spent his life. Revelation
chapter 20. Flee these things while you can. One last note before we present
this special interview to immediately follow here. The video that was
actually produced by Steve Metz and crew had very little of what
I said in it. So viewers will now be able to
get the rest of the story, so to speak. I'm Larry Wessels. I'm director of Christian Answers.
And I used to be a dungeon master for a couple of years back in
the early 80s and late 1970s. And I played the game for years
before that. OK. My name is David Creel, and
I'm a member of the In Defense of the Faith team. We're an apologetic
ministry. We've been doing it for about
12 years. We answer questions about the Bible, misconceptions
of Christianity. We defend the true gospel that's
laid out in scripture, and we do a lot of programs on ACTV
where we take live calls from the Austin area. Okay. All right,
you guys are ready. It looks like you're kind of
prepared to talk. Yeah. All right, this Dungeons and
Dragons game is a game that came about in the early to mid-1970s
by its creator, Gary Gygax, who started his own company publishing
these books such as are before me here on the table. He basically
got his inspiration from The Lord of the Rings by Tolkien,
his trilogy. And when you, and for me, for
instance, I got involved in this when I was still in high school
back in the 70s, and I continue to be involved in it all through
my college years at the University of Texas. And even beyond it,
after I graduated in 1981, and what you find in Dungeons
& Dragons and Advanced Dungeons & Dragons, there's several levels
or tiers to this game, is that if you're familiar at all with
the Lord of the Rings, suddenly this game comes to life to you
because the creatures, the characters, everything seems to be lifted
from that trilogy by Tolkien. You've got orcs, magic users,
otherwise known as wizards, sort of like Gandalf in the movie
and in the books and things. You've got elves, dwarves, all
kinds of monsters. And what Gary Gygax did is he
made this game come to life from the books, The Lord of the Ring,
to where players could play out Tolkien's trilogy But only creating
new chapters in the book, you might say. And what you need,
basically, to play this game is just a good imagination and
a dungeon master who's got even a better imagination. And the
dungeon master is the one who really makes this game come to
life. And it's a game that's done without any boards. You don't need the usual accessories
that you would think you would need for a normal game, like,
say, if you're playing Monopoly. Monopoly, you know, you need
the board and you need dice and things now, of course Dungeons
and Dragons uses dice as we'll talk about this, but really the
key to it all is not so much a board or Having the accessories
and things like that. The key to it is your imagination
and how far Can your imagination take you? And that's the intrigue
of this game, Dungeons & Dragons. And so back in the 70s, I got
involved in it, still in high school, with some people that
were already familiar with it. The game wasn't that well-known
back then. It was just kind of starting out. And in the mid-to-late
70s, the game Dungeons & Dragons was taking in somewhere around
$150,000 a year in sales. through various hobby shops.
You know, there's these little stores that sell, like, chess
sets and games like that. Well, that's where you'd find
the game. You couldn't go to, like, a Target or a Sears or
something like that and find it at a big department store.
But little hobby shops that dealt in certain things, you could
find it there. Well, suddenly in 1979, there was a national
media interest news case about a Dallas Egbert III who suddenly
turned up missing. And so it just became a big media
event. What happened to this guy? What
was he doing? And you start to find out all
the little things about this guy's interests. And one of his
interests was he liked to play Dungeons and Dragons. And this
suddenly gave all kinds of free advertising to Gary Gygax and
his organization that sold these Dungeons and Dragons games. And
he goes, in the late 1970s, from $150,000 a year in sales through
these little game shops and things to $150 million a year, where now suddenly everybody's picking up on these games from
a few thousand players in the mid 70s of which I was one of
them. And I still remember playing many games back home in Houston,
where I came from in high school, and then in college in the dorms.
We'd be playing at the University of Texas campus in the different
dormitories with a group of guys, and there'd be a dungeon master
there with his dungeon master's manual, and he would set the
stage, and then we would play out with our little characters.
But suddenly, you went after that media event with this Dallas
Egbert III, you end up with millions of people playing it, up to three
million. was the figure by, I believe it was 1981. So with that national
news media, it turned out to help them beyond all scope to
where this game just came on the global scene, you might say.
And from there, It has grown to where you have all these offshoot games that have come out. Here's
just one example here. This one's called Magic the Gathering. There's been like Wizard Quest
and all kinds of offshoots of Dungeons and Dragons that are
in a similar vein. You've got the movie Star Wars
came out, and Star Wars There was a sci-fi game that was much
like Dungeons and Dragons, except it keyed on characters you'd
find in Star Wars, and it was called, like, Traveler. And we
used to play that a lot, too. So just like Dungeons & Dragons
takes characters and monsters and things out of the Tolkien's
book, The Lord of the Rings, you would have other fantasy
role-playing games known as, you know, Fantasy F, Roll R,
playing games, P, it'd be referred to in the short, FRP games, fantasy
role-playing games, coming out along other lines, Star Wars
or whatever, Lord of the Rings, whatever, and it suddenly became
just big business. The next thing you know, Sears,
Target, and all these stores are suddenly selling these games,
and then a as a result of all the big-time sales and interest,
all the accessories started coming out with it. It started out with
just simple books, such as, you know, the Player's Handbook I
have here, or the Dungeon Master's Guide. And that's really all
you would need to play this game. You didn't need a board or things
of that nature. You did need, like, a 20-sided
die and there's some six-sided die. You needed certain dice,
but that's about all you needed just to roll these dice, because
these books are filled with charts and probability items that tell
you what to do in certain situations. Now, I guess we ought to go back.
If you think to the Lord of the Rings, for instance, In that
story, you have the little hobbits, he's got the ring, and now he's
got to go on this adventure to destroy the ring before the evil
forces can use it to conquer Middle Earth. Well, to go along
with him in this quest to destroy the ring of power, he takes along
a ranger, he takes along a dwarf, he takes along an elf, of course
Gandalf, the wizard goes along, and you have other hobbits and
so forth going along on this journey, and of course there's
seeking to get to this mountain where they can destroy the ring,
they encounter all kinds of creatures, you know, orcs and hobgoblins
and other kinds of race and things of that nature. And they've got
to fight them off and try to survive. And, well, see, this
is what Dungeons & Dragons is all about. It's all about taking
characters. You've got the dungeon master.
He sets the stage. And much like here, I was a dungeon
master. And, for instance, This is actually
an original dungeon I had done over 22 years ago and still survives. I threw away all my other ones.
When I became a Christian, I threw away most of my original accessories
and things. I had somewhere on the order
of 30 hours of audio tape. that we had recorded where we
were recording all our adventures. And I thought it was neat storytelling
because we would play on an average Friday night. My Dungeons that
I was running back in 1980, 81 started out with two players,
my brother and my best friend. And it grew because I hung out
at college and stuff. A lot of my college buddies started
coming in to where I had 14 players coming over to my apartment every
Friday night starting at 6 o'clock in the evening and they would
stay between 8 and 14 hours straight. to play this game. And I would
have these dungeons, like I just said, and what I'd do is each
guy would take a character, and then they wouldn't know this
dungeon. It was my dungeon. They didn't know what they were
about to encounter. It was all new to them. I was following my map,
and I had set in this dungeon all kinds of characters and creatures
using my monster manual, my fiend, I think I've got a, yeah, I've
got a fiend folio book. The monster manual, different
in the player's handbook, it talks about other creatures and
things. And I would utilize the characters that Gary Gygax had
in his books that I purchased at these hobby shops. And in
my dungeon, I would put in certain places in there, okay, there's
going to be 300 hobgoblins around this corner. There's going to
be 200 orcs over here. Okay, so anyway, we're into this
game at the university level. I was married in 1980, and I'm
living in a small apartment with my wife, my new wife. And I've
got 14 guys coming over to my apartment on Friday night, starting
at 6 o'clock. And a lot of times they would
stay at least till 6 the next morning, if not 8 the next morning. And of course, needless to say,
when you do this months on end without fail, It was almost a
religious experience of this group of guys coming over on
Friday night to where, obviously, your wife starts to get a little
irritated that you've got all these guys over at your apartment
playing this fantasy role-playing game. And, of course, that led
to a lot of marital problems for me. And, of course, I won't
go into all those details, but all I can say is I played this
game religiously Up until the point I became what we call in
theological circles as a born-again Christian. And suddenly, all
I cared about was the Bible and Jesus Christ instead of Dungeons
and Dragons and killing orcs and monsters and all that kind
of stuff. And of course, that solved my marital problems right
there because the next time the 14 guys came over to play Dungeons
and Dragons and I was into this Christianity stuff, All I want
to talk about was the Bible, so that was the end of my game.
So I haven't played Dungeons & Dragons since 1981. But so that may have saved my
marriage, because I don't know, Dungeons & Dragons was pretty
big until that happened. But anyway, so to get back into
how the game is played and so forth, it's pretty fascinating. And now that these movies are
out, the big-time hit movies, Lord of the Rings, Anyone watching
this video probably has seen the movie or seen trailers or
something can now relate to what I'm talking about So what you've
got is for instance, I'll take the players handbook to start
a game You have different characters that each of the players are
going to relate to. And you have different characters
such as a cleric, which could be a druid, a fighter, which
could be a paladin or a ranger, and also a magic user, which
would be a wizard, sort of like Gandalf is in the movie. You
also have, like, thieves and assassins, monks. You have, as
I mentioned before, dwarves. Gets into all these different
types of characters, even by race. Benefits of what each character
can do are strengths and characteristics, such as the characters each possess
so much strength, so much intelligence, so much wisdom, so much dexterity,
so much constitution and charisma. And you have charts, and what
the characters do is they're starting their game. I would
tell some of my friends, okay, what would you like to be? Would
you like to be an evil cleric? You know, if you're an evil cleric,
then you can do a lot of magic where you can call on your god,
and clerics are religious guys, and so they would be into this
religion, and they'd use a certain evil god that could give them
these powers where they could, you know, summon demons to attack
people that are accosting you or they can do, you know, send
a death ray out, you know, with a spell or something like that
through the power of their evil God. But now good clerics, they
had to settle for a good God that wouldn't do mean and nasty
things like that. So they, but they could use defensive
spells. that if they're under attack,
they can ask their god to give them certain defensive qualities
that would shield them from, let's say, a bunch of orcs shooting
arrows at you or something like that. You could stop those arrows
with some kind of force field or something like that. Or you
could have... Before I became a dungeon master
myself, I always liked the magic users and the wizards. And I
had actually, from the early 70s up through the late 1970s
before I became a dungeon master myself, I had built my first
level magic user up into a 19th level And, I mean, I could summon
fire storms from the heavens to blast enemy armies. I mean,
I could wipe out an army of orcs, 10,000 orcs, just summon a, you
know, a fire brimstone from the skies and fall on them and wipe
them out. But what you do in this game, if you're either a
ranger or an elf or whatever character you have, you start
at level one and you work your way up through this fantasy role-playing
situation in these dungeons that the dungeon master creates. and
you go around and you kill and slay and capture things as you
adventure and you try to stay alive at the same time you try
to survive. It's just like Lord of the Rings where they're going
along and they're fighting all this stuff and they're trying
to survive it and they can use whatever capabilities they have.
Remember in Lord of the Rings, the elf guy, like he's real good
with the bow and arrow and he can just nail guys right between
the eyes with the arrows and stuff like that. Well, you have
characters like that and after you kill, So many orcs and so
many monsters, so many hobgoblins and other creatures that are
listed throughout these books. Every time you killed enough
of them, you get points for how many creatures you killed. And
when you get to a certain number of points, which everyone keeps
record of how many points they've accumulated, the dungeon master's
keeping a record, too. Let's say, for instance, you
say, okay, the wizard told you in this village that you and
your group, and that's just whatever group you have of players that
are with you that night, he says, well, there's this treasure in
this cave on the far side of the lake. located in this land
of Elgar. You know, you just come up with
all this stuff, just like Tolkien did. And you need to go down
this road to get over this bridge to get to this cave, which is
located near that lake, and go in there and find the treasure,
which you'll, you know, obviously, treasure's built into Dungeons
& Dragons, where if you capture so much treasure, you can lift
your level up. So if you kill so many things,
capture so much treasure and so forth, you can go from level
one to level two. And you can go from level 2 to
level 3, level 3 to level 4. And as you build up in killing
things and capturing treasure, you can get more and more power
for yourself. In other words, if you're a first-level
fighter or ranger, You can't fight as well as you can when
you're an eighth-level ranger or fighter. Suddenly, when you're
an eighth-level ranger or fighter, you can start to wipe out, you
know, a hundred orcs all by yourself, whereas when you're just a first-level
ranger, You can't do that. You can just fight a few of them,
and you might get killed fairly easily. But as you get higher
in level, it's harder for you to get killed, and it's easier
for you to wipe out anything that's getting in your way, because
you just build up. So the whole idea of the game
is to build up your character from first level, second level,
and it takes a long time to do this. You've got to do a lot
of adventuring, you've got to kill a lot of things, capture a lot of spoils
and things of this nature as you move along and try to survive,
because you can easily get killed And then have to start all over
again with another first level character and it work your way
back up so when It's also a source of pride because when I had built
up a magic user up to a 19th level that was That took me years
to get it up that high. And the Dungeon Master was forced,
whenever my character played, he had to come up with some of
the meanest, baddest monsters that these books could offer,
because I could kill anything else that was lower level. So there's monsters and stuff
to go with how high a level you're dealing with to make it more
challenging. You get the gist of it. The characters are picked,
chosen by the different players, depending on what they like.
Some guys pick the evil cleric because they like an evil god
to give them a lot of attack powers. I chose a magic user
when I was a player. There's one guy I remember, he
picked a fighter because he always liked Goliath, and so he wanted
a fighter that could be like Goliath. He even named it that,
because then you name your characters. And then your characters almost
become sort of like your own persona. And then, like I said,
if I give, as a dungeon master, I say, OK, here's this cave.
What are you going to do? You're going to go after that
treasure in that cave next to that lake? And the guys will say, well,
yeah, let's do it. Let's see if we can get that
treasure. And he said, OK, you're traveling along. And I've got
it all mapped out. They don't know it. They don't
know what they're running into. But I've got everything set up,
because I spend the week before each session plotting my dungeon. So I'd have everything ready
to go and then they would travel along and all of a sudden I would
say something like, okay, you come up the lake and all of a
sudden the water starts to ripple and foam and you're standing
there along the side of the lake and all of a sudden the water's
starting to splash around violently. And before you know it, this
giant frog leaps out of the water at you, intending to devour you. What do you do? And then each
player, this is how the game's played, each player then would
tell the dungeon master what he intends to do about this giant
frog getting ready to have it for lunch. And, you know, like
the one, if there's a thief guy, he would usually, he wasn't too
good at fighting, but he was good at dexterity. So he was
good at running away. So he'd say, well, I'm going
to run away. And then you roll the dice and say, okay, you made
it. You know, there's these charts in these books that tell you
exactly, You know, the dungeon master consults these different
things. Next guy says, OK, I'm going
to fight that booger. I'm going to get up there with
my sword. I've got a two-handed sword. And they'll say the dwarf's
got his battle axe. He said, we're going to attack.
And what you've got in these charts are melee combat charts
that are listed out in these books. And you can, the Dungeon
Master goes to those books and it'll tell you, depending on
what you roll on the dice, how many hits you can score on, let's
say, that giant frog. And the giant frog will have
a value of how many points he can take, how many hits he can
take before he dies. And so, you know, the dwarf guy
would say, I'm going to tag him with my battle axe and he rolls
the dice. And the dice show, well, you got five hits on the
guy. That doesn't kill him, though. He's still coming at you. And
then the fighter says, well, I swing it with my two-handed
sword. Roll the dice. You got 10 hits, but that's still
not enough to kill him off. And then the magic user, let's
say, would be there. He says, well, I cast a freeze
spell on him to try to stop him. And you roll the dice. Well,
it didn't stop him, but it slowed his movement. So now he doesn't
go as fast as he was before. And all this kind of stuff. But
see, as I'm describing all this, you can see how the game is played
now. I went through all this detail to give our viewers and
you a real idea how those games play, which is, it's all in your
mind. It's almost better than a book,
you might say, in the sense that your imagination. I remember
when I saw Jaws, I had just finished reading a book. 1975 and so when
I went with my buddies my high school buddies to see the movie
Spielberg's movie the Jaws I wanted to see the book on the screen
of course it never happens that way the book is what I wanted
to see but I knew exactly where he changed the story throughout
the movie and I got all hacked off because it didn't go like
the book went but because our imagination is always so much
better than than what an actual movie producer or director can
actually put on a screen. It never really matches up to
how good our imaginations are. So what Dungeons & Dragons is,
is it leaves it up to the player's imagination to imagine that frog
coming out of the water. Imagine your fighter hitting
it with the sword or the battle axe and all the other things
going on. It's just a pure mind game with
these random dice rolls to determine probabilities of what's taking
place. And so you can see how in a given
night, let's say they slay the frog and then the dungeon master
just comes up with one scenario after another. Okay, you've killed
a frog. You get so many points for killing that frog added to
your characters as you build up to get to the next level.
And now you see there's a bridge over there to get across the
lake. What do you do next? And so it's just, you're like
storytelling, but you're venturing away and it's like you become
part of the book. There's this book and suddenly
you are in the book and you can create what happens next. Say there's a group of orcs on
the other side of the bridge and they're coming across to
attack you. What do you do? You just give the characters
constantly problem solving to do. But this isn't your normal
kind of psychological problem solving in this particular game.
It is more like there was an old TV show that used to be real.
It used to be a number one TV show back in the late 70s. It
was called The A-Team. And it was just a group of guys
that go around kicking everybody's tail, you know, as they tried
to help people out. Well, see, Dungeons & Dragons is the A-Team
approach to problem solving. How many people how many creatures
can you kill it all this kind of stuff and of course my game
was particularly exciting Not being modest But that's how it
grew from 2 to 14 guys coming religiously to my apartment every
Friday night Because I threw in all the things that you find
in this book plus more and not only did I add more They throw
in everything that Gygax did, but I even threw in my own monsters. I could create my own monsters,
which he said to do, if you wanted to. So I created giant roaches,
finks, pit vipers, and groin grops to add to, well, you know,
I can see by looking at that groin grop, you know, that shows
you what level you can get into with this, which is a creature
I created, which is mushroom. It looked like a mushroom, and
if a character stepped on it, I would say, like, you come up
across this field of mushrooms. What do you do? Do you eat them?
Do you step on them? Do you walk around them? What
do you do with these mushrooms? And, of course, they thought
they were just mushrooms. But, really, according to this monster
chart I created, if they step on it, it immediately leaps up
and grabs you by the groin and starts sucking all your blood
out. It's a monster and it takes hit charts. I had everything
set up just the way that it would. So what this game allows you
to do is also add all kinds of creatures of your own out of
your own imagination. And I threw in murder and rape,
pillage, you know, I threw in a lot of beautiful women because,
you know, us being college guys and everything, you know, hey,
let's get a little sex going in this thing. So we threw that
into the game, or I threw it into the game, and then I asked
guys what they would do when they would, you know, subdue
a woman and stuff like this, and of course they would tell
me. I won't repeat any of that here, but it just shows you the
magnitude of what you can do with a mind game like this, which
is almost the sky's the limit. And from there, we would just
play week after week, month after month, and I had taped all, at
the end of the night, we played for let's say eight, ten hours.
I would then get all the guys and I'd say, okay, let's get
this on tape and just go through everything we went through tonight,
just for a record. And so for another hour, we'd
sit there and just relate. What we started with, what happened,
and then move on and move on through that night. And I think
I had like 30 hours of Dungeons and Dragons tapes where we were
just giving a synopsis of what we had done. Because to me, I
thought, I might make a book out of this someday. This is
some really neat stuff here. This is better than what Tolkien's
got. But of course, after I became
a Christian, I threw all those tapes away except for one. So
I got one tape of it left because, like I said, because this game
allows for Anything give you a case in point one characters
completely proud of his fighter. I mentioned Goliath before he
he almost had a and this happens with every player that gets into
it for a while you almost become a A thin, fuzzy line starts to
happen where reality and fantasy start to kind of merge a little
bit, where that thin line gets blurred, where now that character
is sort of like you, and you don't want anything to happen
to it, and people are talking about their character all through
the week. I used to get phone calls all the time through the
week before the next Friday. Hey, if I do this, my character
can, will I be able in the next melee round with these, with
zombies, for instance, would I be able, you know, he gets
in all these technical questions and I'm sitting there answering
like a professor at a school, you know, with the students.
Oh, yeah, you should be able to do that. In fact, what you
really ought to do is get this weapon next time you're at one of the
villages because if you get that out of the magic shop, it's really
going to help you with these creatures. You know, it'll be stuff like
that. And so it became like a lifestyle. for all the players and for me
as a Dungeon Master because it becomes very addictive. I mean,
it's so much fun and like I say, reality and fantasy start to
blur. And of course, as a Dungeon Master, I got that sense of power
that I got all these guys coming to me with questions and stuff
and they're depending on me to make their night fun and to stay
8 to 14 hours every week. It starts to scramble everybody.
There's this one player named Andy and he Came in and he started
this first level fighter Named Goliath and he built it up to
like an eighth or ninth level fighter over time And he was
so proud of that character. I'll never forget that he was
all excited about Goliath And one night, some of the other
guys that were running characters there, they thought to themselves,
well, you know, Goliath is worth a lot of experience points for
my character. If I were able to kill Goliath,
I would get all those experience points and that would jump my
character up a level at least. So what happened is we get a
scenario where this group, all the guys are venturing together,
just like in Lord of the Rings, and I say, what are you going
to do now? You've been fighting all day
and it's nightfall, it's late. He goes, oh, well, we're going
to set up a camp. We're going to camp out for the night. We'll
set up a little fire here. We'll all take a nap. We'll set
one guy on guard, and we'll camp out for the night. So we have
the, you know, everybody settles down, and I check with each character
what his individual character's going to do at that camp. Oh,
I'm going to go to sleep. Okay, you're going to go to sleep.
Well, what happened is, you know, Goliath, the guy said, well,
my character's going to go to sleep. Well, then these other
two guys that were plotting to get his experience points, said
to me, well, our characters get up while Goliath's asleep and
everybody else is asleep. And we go over and slit his throat
while he's sleeping, you know. But I had to consult my charts
and roll the dice and they got the best numbers they could.
And I said, man, I can't believe it. You killed him, you know.
There was a good chance they wouldn't succeed and he would
wake up and then fight with them. But he just got the roll and
his character got killed sleeping among his so-called buddies so
they could jump up their levels. Well, he was upset beyond belief. He was, I mean, he really took
pride in that character, and he had been, you know, all this
time, and he started cussing out those other guys. He was
mad. I mean, he wanted to fight them right there in my living
room, and he was upset for the next two or three weeks, and
the only reason he came back is he was plotting revenge against
those guys by coming back with another character. Of course,
he had to start at the bottom and he had to play it straight.
But he said, the minute I get a chance, I'm going to kill those
guys. So he took a fantasy role-playing game beyond into reality itself
into that. He held a personal grudge in
real life against those other guys for having done that to
his fantasy character. And so this, you know, I told
you that it already led to marital problems for me in real life
because of this taking up so much time. And Gary Gygax, the
creator of all this, even said the main requirement for this
game is time. And time is what this game really
chews up. And it's got, you know, it's
endless possibilities. And countless hours can be burned
up playing this game. And that's exactly one of the
major problems with it from a biblical perspective, which is why when
I became a Christian, I gave the game up right on the spot
because I realized Not only was I addicted to it and the power
that I was yielding as a dungeon master, but how it was actually
affecting people in real life. And that one example about the
guy with Goliath, that wasn't the only time. These guys were
cutting each other's throats and doing things to each other
all the time. And then they would hold it against each other personally.
And revenge and all that kind of stuff was always in the mix. So it led to a lot of actual
problems in real life. But for me, I started to realize
that The Bible talks about how you're to redeem the time because
the days are evil. And from the biblical perspective,
we all know the Ten Commandments, thou shalt not have any other
gods before me. And of course, in this game,
we always had evil clerics and stuff. Deities and demigods that
were out there that you worship and I had had guys doing all
these kind of prayers to their God You have to say a certain
kind of prayer to get this evil God to do what you want So you
better give me a good prayer here. You're not getting anything,
you know, I tell them stuff like that so you you got all this
kind of Fake religion with religious clerics and then you've got murder
and rape. All that stuff was stuck in there
all the time and played out. And the lust for more power,
get your character up, get more treasure so you can build your
character up. All these things are not what
you would find in the Ten Commandments. the rape and the murder and the
lust for power and the covetousness, you know, it's all built into
the game and that's exactly what it's all about. So I realized
pretty fast knowing what the Bible said that if I'm to redeem
the time because the days are evil as it says in Ephesians,
What am I doing wasting eight to 14 hours every Friday night
playing this game? And then through the week, I'm
working on a dungeon to get it ready for the next week. So at
that point, I gave the game up as something that really wasn't
of God because I know everybody just says it's just a game. But
when you really start getting into this thing, It just kind
of sucks you in, like any addiction, like smoking a cigarette or,
you know, some people get into drugs or sex or whatever it is,
rock and roll, whatever it is that they get into, it can kind
of just suck you into it. And that's exactly what happened
to me and the 14 guys that were Sucked in with me, you know,
but like I said when I had that first after I became a Christian
I had that first meeting with all 14 guys there and I didn't
do anything on Thursday I said, hey, you know what the Bible
says about Bible. Do you know there's 2,000 fulfilled Bible
prophecy? Okay talking within two hours
the last one left. Here they take for up to 14 hours
but when I start talking Bible the last one I lost a lot of
real fast but suddenly I realized that you know when the Bible
says redeem your time because days are evil why be thinking
about rape and murder and putting in these good-looking chicks
just so the guys could have fun and tell me all their fantasies
about it and stuff like that. The scripture talks about putting
your mind on heavenly things and on pure things and on, you
know, righteousness and holy things. Set your eyes above,
not below. And, of course, we all hear it's
just a game. But when you put it in actual
reality, context, we find that it, after a while, it starts,
it's just like in Lord of the Rings. Anybody that had that
power, Ring of Power, whoever got hold of it, even Frodo Baggins,
when he had that ring to, he actually starts to get dizzy
and it's like, You know, the evil lord is going to take him
over or something like that, or anyone else that has the ring.
It becomes something of an obsession. Well, this is what this game
starts to become like over time. It looks innocent enough at first,
but anyone that's not really familiar with it, of course,
that's all they would say. It's just a game. But once they get
into it as deep as we're talking about, playing for hours on end
for months at a time or years, Suddenly, it becomes like a way
of life, and you can just change your whole perspective. And I've
been talking a whole long time, but I want to let Dave say a
few more things about what you have to say from a biblical perspective
on things like this. Well, just listening to what
you said about the characters, about the way the game is played,
and about the person who developed the game, one would have to wonder,
where did he get this idea for this game? Where did it come
to him? Was it just that he had a great
imagination? Well, from a Christian perspective,
I see that this game is darkness, that it opens up the mind, is
the doorway to where lost man is already lost. He has no discernment. between really good and evil. Now, he has a conscience that
will convict him of certain things that are wrong or right, but
when it comes to spiritual things, spiritual darkness, he's deceived
very easily. And coming from a Christian perspective,
we see that Satan doesn't make himself appear as evil. He'll make himself appear as
just a game. but as he infiltrates this game
into the imagination, which is the mind of the person. And as Larry says, these men
begin to get so enthralled with the game of sorcery, black magic,
and murder. Don't forget rape. Well, it doesn't
take, as a Christian, to see they're opening themselves up
to the demonic. Now, people say, well, they're
demonic, they think of demon possession, or these guys are
going to be as wicked as a demon. No, what it does, it hardens
them. It hardens them to truth. In their imagination,
the mind is used to be sober, to think, to think logically
in reality, to understand things. And in spiritual things, the
Word of God says you need guidance, you need light. These men have
no light, they have no defense, and so they're right in the hands
of the wicked one. And so he doesn't have to make
them totally evil like they go out and rob and do all the things
they do in the game. What he has to do is just pollute
their mind, to pollute their imagination, to get them caught
up in the demonic realm. They don't think they're practicing
sorcery because they're deceived. They don't know they are. They
don't know they're opening themselves up to influence. And we don't
know how many things that have happened to crush people's lives
that would later, the evil one would use because they played
that game. And that they open themselves up to demonic forces. And so, anytime we start talking
about demonic forces, people that aren't Christians, that
are secularists, or they just say, there's nothing out there,
this is just a bunch of hogwash you're talking about. Well, why
is it so obvious to people that the images they use, all these
things they use, people would think of as the demonic realm. Why is that? That people would
think of wizards, of sorcery. I mean, just look at the pictures
of these things of half-man, half-animal, all these things
that for so long were into the witchcraft, into Mother Earth
worship, into the pagan religions. I'm coming from a Christian perspective.
Now, most relatives say they're all relative. Men worship things
all over the place, rocks, trees, whatever it is. But coming from
the Christian perspective, it's not hard, because they have revelation
of Jesus Christ, to see the pitfalls and the things that could destroy
a person's life more and more, and open himself up to demonic
influences. And that's the first thing I
saw when Larry started talking about it, is how elaborate this
person that decided this game, how elaborate he had it. And
you think, well, where did he get this idea? He might be a
brilliant person, but certainly could have invented a different
game. But why of all the pictures of things that if I showed you
this picture and said, is this good or evil? And even the secularists
would go, well, that looks evil to me. And he has nothing, you
know, why would he say that? I mean, why is that harmless?
Well, you look at half men, half this, and all the things in this
book that I look around that would, even a person would look
at that knows they're dealing in the realm of darkness and
evil. And a person that's not saved, that doesn't have the
light of Christ in them, can be sucked into that. And it takes,
I think it would take a certain type of person with a great imagination,
maybe an intelligent, more intelligent person, because it is, you look
at it, it is complicated, and it is, you'd have to put your
effort into it, just looking at all the rules and all the
things, how to keep your levels up, it attracts, I think, a certain
type of person that could stay with it. But that's what I see. I see that, as for me, is that
I see, looking at it from the Word of God, is that it says
here in Romans, it talks about, The night is almost gone, the
day is near. Therefore, let us lay aside the
deeds of darkness and put on the armor of light. And one thing
I'd like to ask Larry, maybe he can expound on this, is that
you keep mentioning the Lords of the Rings. Now, there's a
lot of people that think that was a Christian trilogy. Well, what they do is they take
the Lord of the Rings, and now Tolkien was a friend of C.S.
Lewis. And C.S. Lewis wrote some fantasy
works of his own. being a literary giant, you might
say. And C.S. Lewis has written a lot of Christian
apologetic works. I think we even have some in
our library over here. But what they've done with Tolkien
is they've, assume that the symbolism of what he's got there is tied
to the great battle between good and evil was what you basically
have in the Bible. You have Satan in his realm and
then God who is holy. So you've got the unholy versus
the holy. And then we've got the return
of Christ coming at the end of time, battle of Armageddon and
all those things, particularly mentioned in Revelation chapter
19 and 20 and so forth. So allegorically, they, associate
Tolkien's work, much like the Narnia Chronicles of C.S. Lewis,
where the lion was supposed to be a allegorical symbol of Christ
and all this kind of stuff. But the question is, is that
necessarily so? Does that really follow? Or does
it come down to like Gygax has done here, which it leaves it
really up to each individual's imagination. as to what they
wanna do with it. All I know is I certainly didn't
think of any Christian things before I was a Christian. I was
thinking of all this kind of other stuff, and that was including
the Lord of the Rings. But my point is, and I think
we can bring the listener in here, what you're saying is that
Tolkien wrote an allegory for Christians. Could this be an
allegory? Well, obviously, it can be taken
that way based on the Serpents and Dragons illustration. Because
it does exactly what we would see in the Bible that the enemy
would do. Darkness, power, self-power. See, the Christian is broken
of his sin and he believes on Jesus Christ because he believes
he needs to be saved. And he's saved and we have no
power. Our power is in loving the Lord
Jesus Christ. Here is power to self, power
to the man. Man can become more powerful,
and it's a lie that happened in the Garden of Eden. Thou shalt
be like who? God. These men are practicing
being like a wizard to be like God. You just remind me of something.
Gygax, the writer, the creator of all these Dungeons and Dragons
works, even said the Dungeon Master is like a god. And really
it's true, having been one myself, because to have that kind of
power all over these individuals who are coming to me to run their
characters, it made me feel like a god. It made me feel important
in real life. It made me feel important that, hey, all these
guys are depending on me to have a fun time on Friday night and
they're calling me during the week and everything. That was
kind of a good feeling, like, hey, I'm responsible for something
and people are depending on me. And Gaiax himself said that the
Dungeon Master is like a god of this game. To give you a few
more examples, like for instance, we mentioned Lord of the Rings,
Tolkien's book, he has lots of works in his movie, or in his
books. And then of course, the movies
always show the works everywhere, armies of them and so forth.
But you can see here, right in his monster manual, page 76,
It says here, orcs are cruel and hate living things in general,
but they particularly hate elves and will always attack them in
preference to other creatures. They take slaves for work, food
and entertainment, torture, et cetera, but not elves whom they
kill immediately. And it goes on to give other
descriptions. As you can see, orcs are accomplished tunnelers
and miners. They note new or unusual constructions under ground
35 percent of the time and spot sloping passages 25 percent of
the time. The majority of orcs speak goblin,
hobgoblin, and ogre in addition to the languages of orcs and
lawful evil. And, of course, that goes back
to what I was saying. You can have a cleric that's evil or lawful or good.
You know, you have different characteristics of the characters.
Here's just one other example. Hobgoblins. You can see that
just the basic reading about hobgoblins. It says hobgoblins
are highly adept at mining, and they can detect new construction,
sloping passages, and even shifting walls 40% of the time. Most hobgoblins
speak goblin, orcish, and the rudimentary tongue of carnivorous
apes in addition to their racial and alignment languages. 20%
of hobgoblins can speak the common tongue as well. And of course
up here, I skipped this part, but it says, if elves are nearby,
hobgoblins will attack them in preference to any other troops
because of the great hatred they bear. And there's much I haven't
read here. It's just paragraphs about hobgoblins,
paragraphs about orcs I didn't read. And this whole book, the
monster manual, goes into incredible detail all the different creatures
and it has their hit charts and everything that you would go
to like for instance here you have a Hippopotamus, it mentions
a frequency uncommon, number appearing 2 to 12, armor class
6, movement 9 inches to 12 inches, hit dice 8, percentage and layer
nil, treasure type nil, number of attacks 1, damage attack 2
to 12 or 3 to 18, special attack, see below, special defenses nil,
magic resistance standard, intelligence animal, alignment neutral, size
large, Sonic, ability, nil, and then it goes into all these charts.
Only the Dungeon Master would be able to interpret all that
for you, but it just shows you the complexity on each individual
monster and how you deal with it. And, of course, you're rolling
dice, as the Dungeon Master determined, in battles and melees. When we
look over here at, I was mentioning before how characters try to
build up their experience so they can really get strong and
wipe things out better. You look here, for instance,
in the movie Lord of the Rings, you have one of the characters
there that's, I think his name is Andor, or he's the ranger
in the movie. I keep forgetting his name. There it is. If you can edit
that on a film. The ranger in the movie, Aragorn,
Lord of the Rings, This is where it comes from. I'm hoping by
showing you some of this how you see the correlation between
Dungeons and Dragons and the Lord of the Rings. For instance,
here on page 25 of the player's handbook from Dungeons and Dragons,
you see here it says, Rangers, Fighters, Table 1. Eight-sided
dice for experience accumulated. Experience points. You'll notice
a level one ranger has experience points of zero. That's what players
start with. through 2,250 points. Now, up to that point, they're
just level one, and accumulated hit points, two. And their title
as a level one ranger or fighter is a runner, as you can see on
the chart, level title. But as they kill things, capture
treasure, whatever, they go up. You can see here it says 2,251
points through 4,500 points. Suddenly, they jump to level two, And now they can take three hits
instead of two. And now they're called a strider.
Then they move up. Once they get more than 4,500,
4,501 to 10,000. accumulated points, they moved
to level 3, now they can take 4 hits instead of 3 and now they're
a scout. And as you just go down the list,
10,001 and so forth, you're level 4, you become a cursor, 20,001,
you become level 5, now you can take 6 hits, you become a tracker.
And you can see from this chart, you can go up to at least as
far as it has here, 1,300,000 experience points, you're level 12. You can take 11 plus 4 hits. You're now a Ranger Lord at 12th
level. And it says you need an additional
325,000 experience points per level for each additional level
above the 12th level. So his chart goes through the
12th level, but that doesn't mean that's the end of it. It's
almost like in less. Remember I said before I built
my magic user up to 19th level. So I was already off his charts.
So this game can just go on and on and on and on and usually
does, you know, until the guy gets divorced from his wife or
he becomes a Christian like me. But anyway, from the viewers
at home can see the chart and that's just one example of all
different characters you can go with and how you build up
your level of activity. Here on some other interesting
stuff that we can look at from the charts. And this is one I
still have dog ear to this day. I always liked this page and
I used it a lot in my dungeons. Page 83 of the Dungeon Master's
Guide. I like to throw this in and a
lot of times in combat, there would be evil curses cast on
the party that was adventuring by whatever forces I had thrown
against them. Sometimes an evil wizard, sometimes
a dragon would come up. But dragons are very powerful
in Dungeons and Dragons. So you can never throw a dragon
against a group of adventurers if they're low level because
a dragon would just wipe them out. But if you had higher-level characters,
then you could throw a dragon in there. And dragons also had
access to magical powers. And one of the things I always
got a kick out of was insanity curses. And you can see here
on the television, Here on page 83, you've got the types of insanity
that can be thrown upon characters when one of these curses is thrown
on them. So, dipsomania, kleptomania,
schizoid, pathological liar, monomania, demeaning pericox,
melancholia, megalomania, delusional insanity, schizophrenia, mania,
lunacy, paranoia, manic depressive, hallucinatory insanity, sadomasochism,
homicidal mania, and so forth. Suicidal mania, as you can see
on the chart at home. So what I like to do as a dungeon
master, to add a little pizzazz to our dungeons, sometimes I'd
get one of these characters would get hit with one of these insanity
curses. But it wouldn't last all the
time. It would just come up every now and then, depending on my
die-side role. And suddenly, the guy would go
insane for a brief moment while they're adventuring. It'd be
normal, but when he'd go insane, the dungeon master would take
over his character. And so the player had no control
on his own character. And I, as the god of the game
or the dungeon master, could then use my charts on insanity. And when you look in here, there's
just all kinds of charts you reference to. And here's just
a page. This is page 210. And you see, they just go on
forever on all kinds of things. But I use my charts, and I can
make that character. Let's say he gets a homicidal mania as
his curse, temporary insanity. And so suddenly, he starts attacking
one of the other characters. He just goes berserk. Starts
to kill one of the other characters and I asked the other guy. What
are you doing? This guy's coming at you with a Double handle battle
axe and he's trying to chop your your skull in two. What are you
gonna do? He's coming at you fast, you know, I'd always hype
it up, you know, I talk a lot like I just did and You know,
they would tell me what they're gonna do I use the charts and
stuff But you can see that all this kind of stuff like homicidal
mania sadomasochism all these things I can throw them into
the game at will at my leisure. This is like I said still dog-eared
to this day I like to use that because it was particularly fun
for me to take control of these guys' characters and make them
go nuts. And so you see there's almost no, there's no limit to
what you can possibly do in this game because it's just a mind
game after all. and to go beyond the normal stuff. I think one
player for Dungeons and Dragons once said, I love Dungeons and
Dragons because I can go around killing people heedlessly, and
I don't have to go to jail for it. Because he can do it in his
mind, and he doesn't have to do it in real life. But still,
he was enjoying all the things he could do in this fantasy world
that he couldn't do in real life. And this takes us back to everything
David was saying before. And as I mentioned, I used to
write for a Christian magazine, and this is an article I had
done for a Christian magazine, The Two-Edged Sword, years and
years ago, over 20 years ago, called Dungeons and Dragons.
And as I list here in this thing, when we talk, as our viewers
now have seen, just some of the things, there's so much more
to be said about Dungeons and Dragons, it just doesn't wash. It says,
finally, brethren, whatever things Whatsoever things are just, whatsoever
things are pure, whatsoever things are lovely, whatsoever things
are of good report, if there be any virtue and if there be
any praise, think on these things. So you're supposed to use your
mind to think on those things. And of course, Jesus said you
should worship God with all your mind, your strength, your heart,
your soul. But how do you do it when you're
thinking about, OK, I'm going to kill that guard and rape the
princess of the castle and take all her money after I rape her.
And I'll turn her over to the other guys, let them have their
turn. You know, that's the kind of stuff that would happen in
these dungeons. Is that doing what the Apostle Paul says to
do here in Philippians 4.8? Obviously not, because none of
that is pure or holy or lovely or any of those things. So in
1 Corinthians 10, verse 31, it says, so whether you eat or drink
or whatever you do, do it all for the glory of God. And obviously,
I don't see how Dungeons and Dragons in this fantasy role-playing
does anything for the glory of God. It's more of a self-serving
thing like David was mentioning. And as we look at a key scripture
which will be found in Colossians chapter 3 verses 1 through 4,
New International Version, it says, Since then you have been
raised with Christ. Set your hearts on things above
where Christ is seated at the right hand of God. Set your minds
on things above, not on earthly things. For you died and your
life is now hidden with Christ in God. When Christ, who is your
life, appears, then you also will appear with Him in glory. So, from a Christian biblical
perspective, we set our minds on godly things, set our minds
on Christ. And I'd like to have Dave, just
for a minute, get the gospel message of what this means and
then put it in context, in contrast, I should say, to Dungeons and
Dragons. Well, what I was going to say about, as far as a Christian
is, towards this, and you had mentioned some things, and then
I tried to, during this talk, was showing that A person without
Christ is... opening himself up to this is
totally defenseless against... especially opening his mind,
his imagination to these things. Now, if it is a plot of Satan,
he's defenseless, because he doesn't know spiritual things,
because he's dead in his trespasses and sins. You're talking about
a guy without... Without Christ, without Christ, without the Holy
Spirit. And also, for Christians, they can be deceived. into playing
these games, open themselves up to all kinds of terrible falls
and slips. And in 1 Peter here, chapter
5, it says, be sober of spirit. It means be alert. He says, he
goes on, be sober spirit, be on alert. Your adversary, the
devil, prowls around like a roaring lion, seeking someone to devour. You see what he is? He's using
this. He's prowling like a lion. devouring
people. And for a lost person who is
dead in their trespass and sin with no spiritual light is going
to be devoured. And it is not just this now,
this thing is spread out to all kinds of games that are offshoots
and tangents of this very thing that kind of is the mother of
them all. And as a Christian we and especially evangelists
is that the cure for this is that God became man. because
we're sinners, we're dead in our trespasses and sins, we have
no hope. The Bible says actually in Ephesians
that the lost man is a child of wrath And he actually is under
the influence of the power of the air. It's amazing about the
power here that is called. It says, And you were dead in
your trespasses and sin, in which you formerly walked according
to the course of this world, according to the prince of power
of the air, of the spirit that is now working in the sons of
disobedience. That's what is working in here.
Sons of disobedience under the power of the prince of the power
of the air. We would say that the cure for
this is to repent of your sins, believe on the Lord Jesus Christ
who died on the cross for our sins. Now He's God. He is God
in the flesh. The Bible says that God became
man and lived a perfect life, a life that we couldn't live.
It's John chapter 1. Yes. And went to a cross and
took God's raft in our place. He stood in our place. our punishment
and satisfy the wrath of God and was buried and rose again.
And now as Christians we declare repent of your sins and believe
on the finished work of Jesus Christ and God will save you.
And what it does it says in Colossians and this is what we as Christians
that we wanted to see the difference between darkness and the light
of the gospel. It says in Colossians that that
we were in the kingdom of darkness. And when you believe on the Lord
Jesus Christ, God gives you the righteousness of Jesus Christ,
the righteousness you didn't deserve, and translates you out
of this kingdom of darkness into the kingdom of light. And the
kingdom of light is the holiness of God is that you're in His
kingdom. Light is revelation and you can see now that you're
born again, you can see the things that God wants you to see in
the Bible. You're not dead anymore, you're alive to God. And the
only hope for any person that would be listening to this, whether
you're in Dungeons and Dragons or you think you're a moral person,
is to repent and believe on the Lord Jesus Christ. And that is
what the main thing that we'd ever say about anything, is believe
on the Lord Jesus Christ to be saved. Acts 1631, believe on
the Lord Jesus Christ and thou shalt be saved. In conclusion
then, I'd just like to mention the fact that D&D, Dungeons and
Dragons, is basic escapism from reality. But the problem is Eventually,
there's that blurring that takes place. This is sort of a recap
of all our points that we've made in this entire show. It's
escapism from reality, but when fantasy starts to creep into
the real side of your life, whether it leads to marital problems
or This guy's literally mad at that guy for something he did
in that game and things of that nature. We find that maybe it's
not so much an escapism from reality after all, and actually
translates into real actions in real life. And I've mentioned
before, Dungeons & Dragons becomes like an addiction. It becomes
almost like an obsession, especially with the power and the ability
to do all these wicked and evil, lustful type things that you
can't get away with generally in real life. So in that sense
it becomes very addictive, just like someone that likes to take
drugs. It's something they enjoy and
want. It may not be right or good for
them, but they do it because it satisfies that lust temporarily
or whatever it is they have. There's obviously the over-identification
with your characters, and that's where the line between fantasy
and reality blends and fuzzies up again. where guys just become
too enthralled with their characters and it leads to these types of
problems I've already mentioned. The role-playing game, over time,
it starts to take effect in the sense that you become obsessed
with, what is needing more? Okay, we had a, we raped a princess
over here in this palace, but that's not good enough. Let's,
a month later, let's spice it up. Now they're going to capture
a caravan on a highway and there's 50 virgin women. And instead
of just one woman over here, let's move it up to 50. And then
let's start talking about all the stuff we can do to each one
of them and what we're going to do with them afterwards. And so
it leads to all these terrible things, including not just rape
and murder, per se, but there's also sadomasochistic type of
activity that go on or mutilation. Some of the players took particular
delight in mutilating either other characters or the enemy,
you know, or torture in a way to dispose of them in some kind
of sadistic way, which, you know, everybody of course enjoyed at
the time, but these are all problems. There's another problem with
it is there's a disposition towards the occult, which biblically
is called an abomination by God. In Deuteronomy and writing by
Moses, Deuteronomy chapter 13 and Deuteronomy particularly
chapter 18 where witchcraft, sorcery, necromancy, and of course
there's necromancers throughout Dungeons and Dragons and sorcerers
and all these types of things. A palm or I should say like fortune
tellers and astrologers and all these types of things are condemned
specifically in the Scripture themselves, the Bible. Deuteronomy
18, but you find it all being used in Dungeons and Dragons
and these other fantasy role-playing games and so obviously you got
a real problem there because like the very fact that witchcraft
became more popular in America in the 1960s and And why was that? Why did witchcraft
become more popular in America in the 1960s rather than the
1950s or 1940s or 1930s? Witchcraft became more popular
in America. And then you had like the Wiccan
societies starting up, and there are actual witchcraft orders.
And there are now thousands of them all over the United States.
But it really exploded in popularity in the 1960s. And why was that?
It was because of Bewitched, the TV show. It's just a, what
we think is just a comedy sitcom on TV back in the 60s. But here
you have Samantha and Darren, her husband, and she's twinkling
her nose and there's lots of laughs. But people picked up
on that and started thinking witchcraft must be fun. And next
thing you know, it starts to increase in popularity unlike
any time in the past. So Dungeons and Dragons, by correlation. could easily do the same thing,
leading into the occult, witchcraft, sorcery, necromancy, all these
types of things. So that's another danger I would
outline with it. And of course, it leads to situational
ethics is another problem with the game. You're presented with
a problem-solving situation. How do you solve it? Well, suddenly,
morals and ethics don't have to do with anything. It's, what
can I get out of this encounter? Stab that guy in the back while
he's over there talking to that guy and I get all his points
for killing him and I can take all his treasure will give me
more points and build my character up to the next level. Well, let
me do that because really that's the bottom line of Dungeons and
Dragons. Building that character up from level one, level two,
level three, level four and up, up, up. So situational ethics
become the law of the land. Morality, ethics, what's right
and what's wrong have nothing to do with it. And so, obviously,
that's another major problem. And if people take that correlation
into their real life, into what they do on a normal day-to-day
basis at their job, They go to their job and suddenly they see
a certain situation that resembles something in one of their Dungeons
and Dragons encounters. Yeah, well, let's see, my character
got away with it. Maybe I ought to just try stealing that over
there just while no one's looking or what, you know, whatever it
is. They start, they can start to take something, a situational
ethic out of the game and then actually use it in real life.
And of course, all these things, of course, are referred to as
sins in the scripture. So there's no moral or ethical
standard like you get from a biblical perspective, the Ten Commandments,
which I've already referenced to. The only standard in Dungeons
and Dragons and other role-playing games is How do I get my character
up to the next level and just keep moving up all the way through?
That's the bottom line. Like any game you play, how do
I win in Monopoly? Get the most money and wipe the
other guys out by mortgaging them to death. Stuff like that. Well, that's the way you win.
Of course, there's no real winners in the sense of Dungeons & Dragons
because it's just an endless game. It just doesn't end. I
already said I had a 19th-level Magic user. And I could use that
game from game to game. The Dungeon Masters I had in
high school in Houston were not the same Dungeon Masters I had
in college. When I came to Austin to go to
University of Texas, those are different guys than the ones
I had. But I could use my character built up in another game and
bring him into someone else's dungeon and play him there. So
this game is not restricted to one dungeon master in his own
dungeon. You can take your character to
any dungeon you want, whoever's a dungeon master, wherever they
are in the United States or around the world and play the game.
So basically, with all these things mentioned, we just have
to say that in conclusion that Dungeons and Dragons is just
not of God. When you think of the theology
of the gods mentioned in Dungeons and Dragons, where you have evil
clerics and good clerics, and they have different deities,
and some deities are higher than other deities, and you've got
demigods. So there's a big religious aspect
thrown into Dungeons and Dragons. And like I said before, as a
Dungeon Master, I made anybody that had a cleric as their character,
I made them do prayers. I said, look, if you want to
get anything off your god, you're going to have to pray to him.
And you better pray to him right now. Because otherwise, that
orc could come over and slice your head off before you get
the prayer said. So you better say it real fast.
And I would get these guys to actually kneel on the floor overhead
and say prayers to these imaginary gods that their cleric was supposed
to be worshiping, right? So he could get some kind of
conjured spell to fight off whatever he's being attacked with or whatever
he was attacking. So you have all this stuff going
on. And in conclusion, I'd just like
to finish with what I basically started with, which is Ephesians
chapter five in the Bible, verses 15, 16, and 17. See then that
you walk circumspectly, not as fools, but as wise, redeeming
the time. Dungeons and Dragons will chew
up all your time and get your mind into something that's basically
a waste of time. Because the days are evil, the
scripture says. Wherefore, be ye not unwise,
but understanding what the will of the Lord is. And the will
of the Lord is, of course, that we should live holy before a
holy God. live righteously, and trust in
the Lord Jesus Christ, and repenting of our sins, and believing on
Him for our salvation. So many people, they say they're
Christians, and I claimed to be a Christian back then when
I was doing all this, for all those years. I was raised in
the church, but mainly it was when I went to churches on Easter
and Christmas. And the rest of the time, it's too boring to
go to church. And most of the time, my parents made me go, and I
didn't want to go. But I still had this idea, well, you know,
I better believe in it just in case, you know, like fire insurance.
But I didn't really believe in it. It's just sort of like, well,
it's something I was raised with. It's like a tradition. But what you
have to understand here is, even if you're in a church right now,
but you don't have that true commitment to Christ in your
life, Well, you'll end up just like me and all my 14 followers. And I think all of us were at
least professing Christians or at least churchgoers of some
sort. I mean, we're really more like secular college guys, to
tell you the truth. But we all have been raised in
some church by our families. And so we had some kind of nominal
religious belief. But what I'm talking about here
is getting away from that nominal religious belief, because you
can have that all day and end up Being a murderer a rapist
being a dungeon master What we're talking about here is having
a actual commitment to the living God of the scriptures in a trust
in the risen Christ Jesus Christ and living your life day to day
in in His knowledge and for Him rather than just this wishy-washy
type stuff. And that's what Ephesians 5 and
these verses I just read are all about. It's living and knowing
what the will of God is. And Dungeons and Dragons is not
it. Anyway, I thank you for allowing
us to be here on the program. It's been a pleasure, Steve.
And Dave, thanks for being with us. And if you ever need us for
anything else, just let us know. Mortify therefore your members
which are upon the earth, fornication, uncleanness, inordinate affection,
evil concupiscence, and covetousness which is idolatry. For which
things sake the wrath of God cometh on the children of disobedience? in the which ye also walked sometime
when ye lived in them. But now ye also put off all these
anger, wrath, malice, blasphemy, filthy communication out of your
mouth. Lie not one to another, seeing that ye have put off the
old man with his deeds, and have put on the new man, which is
renewed in knowledge after the image of him that created him. And the peace of God, which passeth
all understanding, shall keep your hearts and minds through
Christ Jesus. Finally, brethren, whatsoever
things are true, whatsoever things are honest, whatsoever things
are just, whatsoever things are pure, whatsoever things are lovely,
whatsoever things are of good report, if there be any virtue,
and if there be any praise, think on these things. Those things
which ye have both learned and received, and heard, and seen
in me, do. And the God of peace shall be
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